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Zuckerberg Plans To Bring VR Headsets To Your 13-Year-Old’s Classroom

Life-sized cutouts depicting Facebook CEO Mark Zuckerberg wearing "Fix Fakebook" T-shirts are displayed by advocacy group, Avaaz, on the South East Lawn of the Capitol on Capitol Hill in Washington, Tuesday, April 10, 2018, ahead of Zuckerberg's appearance before a Senate Judiciary and Commerce Committees joint hearing. (AP Photo/Jose Luis Magana)

According to a study financed by Meta, a “growing research base” indicates that learning in Virtual Reality (VR) can improve students’ performance, level of engagement, attendance, and overall satisfaction in school. So, of course, welcome to the Metaverse, kids.

With a well-established strategy already in place, by this fall, Meta will launch a new education product for its Quest device that will push VR and Augmented Reality (AR) technology into the learning experience of students as young as thirteen.

The yet-to-be-named technology from Meta—the parent company of Facebook and Instagram—would allow teachers to program and manage the headsets of multiple students at once, giving them access to education apps on Meta’s Quest device.

Who needs a book, live interaction, or a pen and paper to learn? Meta has concluded the old way is too tedious. Instead, please sit down, put a Quest device over your eyes, and let’s help speed along Klaus Schwab’s march toward transhumanism. Indeed, one way or another, Mark Zuckerberg’s syndicate is desperate to generate action in its failed Metaverse.

With Meta’s 2024 expenses expected to ramp up to $94 billion to $99 billion, with most of its spending going toward the technology and infrastructure needed for VR and AI tools, its president of global affairs, Nick Clegg, declared last year that the most compelling aspect of Metaverse learning is that it helps solve one of the most stubborn problems in education—equity. Clegg recently stated in an interview:

“We are moving with immense, strategic patience. As a general philosophy in our company, what we want to do is to try and encourage the use of this technology.”

Nudging and exploiting schools and students to use AI is undoubtedly one way to advance VR. Remember, as was part of the grandiose scheme to reset humanity still underway, the pandemic locked students down and forced them online and into virtual classrooms, putting education technology center stage. As pointed out by Bloomberg, many districts placed large orders for computers and tablets to connect students and teachers during that time.

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